Thanks for taking part in BioCraftEd’s 5-Hour Vibecoding Penthouse Game Jam #2. By registering and joining, you agree to the rules and terms below. Anything unclear? Email studio@biocrafted.xyz.
The event
- When: Saturday 21 November 2026, 12:00–20:00 (London time).
- Where: North Greenwich, London. The exact address is sent to approved guests.
- Format: in person. Free tickets, 18+ only, teams of up to 3 (you can also enter solo, and you can find a team at the start).
- Size: 15-person cap, with approvals and a waitlist.
- Registration: through our private Luma event. Registration needs host approval.
Schedule
| Time | What |
|---|---|
| 12:00 | Doors open, registration, wifi, team forming |
| 12:30 | Kickoff: welcome, rules, sponsors. The keyword is revealed. Building starts |
| 15:00 | Check-in round (1 minute per team) |
| about 16:00 | Food |
| 18:00 | 30-minute warning. Test on a phone now |
| 18:30 | Submissions close. People’s Choice voting opens at about 18:30 |
| 18:30–19:30 | Demos on the big screen. Judges play every entry on a phone and a desktop; People’s Choice vote. Voting closes at about 19:30 |
| 19:45 | Awards and thanks |
| 20:00 | Close and afterparty |
The rules
- Web games only. Your game must run in a normal web browser, with no install, download or plugin. HTML, CSS and JavaScript, WebGL, WebAssembly, and web exports from engines (Godot, Unity WebGL, Phaser, PICO-8, and so on) are all fine. Pixel art is welcome but not required, and a single HTML file is not required.
- It must work on phone and desktop. Judges will play every entry on a phone (touch) and a desktop or laptop (keyboard/mouse). That means controls for both; a layout that fits a phone screen and scales to a desktop window; no hover-only actions, and no right-click needed to play; sound starts after the first tap or click (browsers block autoplay audio); and it should load on a phone over mobile data or busy wifi.
- One keyword. A single keyword is revealed at kickoff (12:30). How you use it is up to you: as the theme, a mechanic, the setting, the story, the title, or a twist. Literal or clever, both count. On the submission form you’ll write one or two sentences on how your game uses the keyword. Games that ignore the keyword can still be shown, but can’t win the main prizes. Please don’t share the keyword outside the event.
- Made during the jam. The game itself (its design, its content, and the code specific to it) must be made during the jam window (12:30 to 18:30). You may use engines, frameworks, libraries and general-purpose code you or others wrote before, and assets you have the right to use (your own pre-made art or sound, licensed packs, CC0 assets), as long as you declare them. You may not submit a game, or a substantial part of one, that you made before the jam. On the form you confirm everything was made during the jam, apart from declared assets and tools.
- AI tools are allowed. Vibecoding is welcome. You may use AI coding assistants, image, music and voice generators (including ElevenLabs) and other AI tools. On the submission form you must declare which AI tools you used, only use outputs you have the right to use under that tool’s terms, and not use AI to copy or imitate a living artist’s style or a real person’s voice or likeness without their permission.
- Drum & bass challenge: every game must include at least one full section or level with a drum & bass soundtrack. Drum & bass plays at the venue all day. Make your track with any tool you have the rights to use, including ElevenLabs Music.
- Content: suitable for a general audience. No sexually explicit content, hate, harassment, real-world violence promotion, or content that infringes anyone’s rights.
- One entry per team. Each person can be in one team only.
Submitting your game
Submit through the Game Jam #2 submission form by 18:30. Late entries may be shown but are not judged.
- A zip of your web build is required. Put
index.htmlat the top level of the zip, use relative paths only (no C:\ or localhost links), and don’t include any server-side code. - A playable URL is optional (itch.io, GitHub Pages, Netlify, Vercel, your own site, and so on). If you give one, it should open straight into the game, or into a page with a clear Play button, and be reachable without logging in.
On the form, declare any pre-made or third-party assets and their licences, and which AI tools you used, and confirm the game was made during the jam. Before you submit, open the game on a real phone and on a desktop and check it starts and is playable.
Please keep the total download under 25 MB (hard cap 30 MB) so it loads on phones and on a busy venue wifi. Compress images and audio, don’t ship unused assets, and for engine exports pick the smallest web template. Big assets can load after the title screen, as long as the first screen appears quickly.
Judging and awards
There are two tracks: a judges’ Overall winner, and a public People’s Choice vote. The judges’ decisions on the Overall and ElevenLabs awards are final. We may adjust categories if there are too few eligible entries.
Overall winner — judges’ rubric
Judges play each entry on a phone and on a desktop. Each criterion is scored 1–5 and multiplied by its weight, for a total out of 100:
| Criterion | Weight |
|---|---|
| Use of the keyword | ×5 |
| Fun and gameplay | ×5 |
| Works on phone and desktop (touch + mouse/keyboard, loads fast, no crashes) | ×3 |
| Originality | ×3 |
| Art, sound and polish | ×2 |
| Biology spark (players learn something real about living systems) | ×2 |
Score guide: 1 missing/broken, 2 weak, 3 solid, 4 strong, 5 standout. The final score is the mean of the judges’ totals. Ties go to the higher mean keyword score, then the higher mean Fun score.
People’s Choice
After submissions close, anyone can vote at games.biocrafted.xyz/jam2/vote/. Voting opens at about 18:30 and closes at about 19:30 (London time).
- Sign in with the hub’s magic link. One ballot per account; you can change it until voting closes.
- You can’t vote for your own team.
- Rank your top 3 favourite games, scored 3 / 2 / 1 points.
- Ties go to the most first-place votes, then by title.
The People’s Choice winner gets a 3D-printed trophy from BioCraftEd.
Prizes, sponsored by ElevenLabs
ElevenLabs is sponsoring Game Jam #2 with the same credit-based prizes as Game Jam #1:
- All participants: 1 month free of the Creator tier (normally $22/month, 131k credits).
- Overall winning team: each team member receives 3 months of the Pro tier ($297 value per team member, 600k credits/month).
- Best Project Built with ElevenLabs: each team member receives 3 months of the Scale tier ($897 value per team member, 1.8M credits/month). This award is for entries that used ElevenLabs.
How to claim your ElevenLabs perk is announced on the day via Luma, so keep an eye on your phone. Winner codes are sent after the event. To give out sponsor prizes we may need to share your registration email with ElevenLabs.
Best DnB Track: bragging rights and your track gets played to the room, decided by a quick room vote during the demos. No cash or credit prize.
Your entry and your intellectual property
- By entering, you give BioCraftEd a non-exclusive, royalty-free licence to show, host, stream and share your entry to run and promote the jam and its results, with credit to you. That covers play during judging, the demo screen, the jam page on games.biocrafted.xyz, Discord, social media, YouTube Shorts and our newsletter. This licence is just for jam promotion. It does not let BioCraftEd sell or monetise your game.
- You confirm your entry is your own original work (or your team’s), plus assets you’re allowed to use, and that it doesn’t infringe anyone else’s rights in code, art, music, fonts, voices and so on.
- Teams: everyone on the team must agree to these terms. The team decides who owns what between themselves.
- You can remove your entry from the BioCraftEd jam page at any time by emailing studio@biocrafted.xyz. Already-published promotional posts may stay up.
Optional: publish your game on games.biocrafted.xyz
This is opt-in and separate from entering the jam. You don’t have to do it to take part or to win. There is a question about it on the submission form.
If you opt in, BioCraftEd hosts your game under a non-exclusive licence and takes 20% of net revenue that BioCraftEd earns from your game on its site (you get 80%). Today the site has no ads or paid features, so there may be little or no revenue. You may publish the game elsewhere yourself and keep 100% of that revenue. BioCraftEd will only list your game on other platforms if you separately opt in for each platform. You can ask to unpublish by emailing studio@biocrafted.xyz.
Eligibility
- You must be 18 or older to take part.
- You must follow the venue’s rules and any instructions from BioCraftEd staff.
Code of Conduct
We want the jam to be welcoming, safe and fun for everyone. By taking part you agree to:
- Be respectful. No harassment, bullying, hate speech or discrimination of any kind, in person or online (including Discord).
- Be kind to beginners. It’s a jam: help each other, share tips and celebrate first games.
- Keep it lawful and appropriate. No illegal, infringing, hateful or sexually explicit content, in your entry or your conduct.
- Respect people and the space. Follow staff and venue instructions; look after the venue, equipment and each other. Ask before photographing people who would rather not be in photos.
- Play fair. Do the work within the jam window; declare pre-made assets and AI tools; don’t pass off others’ work as your own.
- Don’t attend intoxicated. Follow the venue’s rules on alcohol and substances.
Reporting: talk to any organiser or email studio@biocrafted.xyz. Reports are handled in confidence.
Breaking the code of conduct may lead to removal from the event and disqualification. Serious or unlawful behaviour may be reported to the venue and the relevant authorities.
Photos and video
We’ll take photos and video at the jam for promotion. If you’d rather not appear, tell an organiser at registration and we’ll avoid you, or remove you from images on request.
Changes and cancellation
Tickets are free. We may need to change the schedule, format or venue. If we make a significant change or cancel, we’ll tell you by email and through Luma.
Health, safety and liability
- You attend at your own risk. Please look after yourself and others.
- Bring your own laptop, charger and a phone for testing (plus headphones).
- To the fullest extent permitted by law, BioCraftEd isn’t liable for loss, damage or injury, except where caused by our negligence. Nothing here limits liability that can’t be limited by law.
Privacy
We use your Luma registration details and submission form answers to run the jam, contact you about it, judge entries, give out prizes (sponsor prizes may need us to share your registration email with ElevenLabs), and credit you. We won’t sell your data. To ask about or delete your data, email studio@biocrafted.xyz.
Contact
Questions about the jam or these terms? Email studio@biocrafted.xyz.
Game Jam #1 terms (3 October 2026) are still at /terms.html.